UNESCO invites applications for the HackingDisinfodemic – a Global Media and Information Literacy Youth Hackathon in 2020.
COVID-19 has confronted the world with a new wave of disinformation. Media and information literate youth have a pivotal role to play to resolve this challenge. HackingDisinfodemic is a global competition on MIL targeting youth, organized in the framework of Global MIL Week 2020, which will be commemorated from 24 to 31 October, under the theme of “Resisting Disinfodemic: Media and Information Literacy for Everyone and by Everyone”.
UNESCO and partners are calling on youth worldwide to participate in this four-week virtual hackathon to design innovative solutions to disinfodemic and related online challenges. The COVID-19 pandemic is a stark reminder that access to reliable high-qual
Under the theme “Resisting Disinfodemic: Media and Information Literacy for Everyone and, by Everyone”, Global MIL Week 2020 will respond to the exponentially increasing demand for MIL worldwide. It highlights the necessity of recognizing our shared interest in improving everyone’s competencies to interact with media, technology, and information, in order that they can be engaged in societies as critical-thinking citizens. It also underlines the pivotal role of MIL in fostering quality journalism, creative and purposeful use of digital technologies, critical access to information and freedom of expression, which all have implications on how we can individually and collectively overcome disinformation and misinformation.
Worth of Award
- Opportunity to pre-launch the projects globally during an online press conference
- Interviews with potential donors and partners
- Invitation to UNESCO’s Global MIL Week 2021 Feature Events
- Two-day mentoring offered by a team of world-class MIL and game experts
- A participation certificate from UNESCO and the Republic of Korea
- Recognition through a UNESCO press release and various channels
- Any person or group of persons who are of ages between 18 and 35 years and adheres to the values of UNESCO*.
- No previous coding background is required. Experience and expertise in-game, mobile application, website and radio development would be an asset.
* Peace, respect for diversity, and freedom of expression etc.
Task and challenges
Design innovative and creative solutions to one of the three challenges below:
- Media and information literacy to counter the COVID-19 disinfodemic
- Media and information literacy to fight discrimination
- Media and information literacy to combat online privacy and data protection infringements
- Radio programme/Podcast
- Creative community-based intervention (non-technology focused)
How to Apply
Prototype of the solution and a 3-minute video pitch (a creative format is strongly recommended), which must present:
- The problem statement, objectives and alignment with one of the three challenges
- Explanation of the prototype
- Deployment strategies
- Business model and evidence of market validation
Deadline: Application closes on October 12, 2020.